Simple Multiplayer CCG System

Posted by TobiHeidi on Game Development See other posts from Game Development or by TobiHeidi
Published on 2012-11-14T11:50:29Z Indexed on 2012/11/14 17:32 UTC
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I am working on a cross plattform Multiplayer CCG (web, android, ios).

Here are my goals in design:

  • I want to game to be easly accessible and understandable for non CCG players within the first minute of play.

  • a single game should be played by 2 - 4 players a once, without problems if one players drops out during play.

  • players should make their next turn simultaneous (without waiting for other to make their turns)

My current approach:

  • each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won.

Why does this approach seems not optimal?

  • It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely.

I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals.

Thanks

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