Simple Multiplayer CCG System
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TobiHeidi
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Published on 2012-11-14T11:50:29Z
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2012/11/14
17:32 UTC
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game-design
|card-game
I am working on a cross plattform Multiplayer CCG (web, android, ios).
Here are my goals in design:
I want to game to be easly accessible and understandable for non CCG players within the first minute of play.
a single game should be played by 2 - 4 players a once, without problems if one players drops out during play.
players should make their next turn simultaneous (without waiting for other to make their turns)
My current approach:
- each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won.
Why does this approach seems not optimal?
- It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely.
I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals.
Thanks
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