TileMapRenderer in libGDX not drawing anything
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by
Benjamin Dengler
on Game Development
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Published on 2012-11-15T19:56:56Z
Indexed on
2012/11/15
23:28 UTC
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So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything.
Here's how I setup my OrthographicCamera
and load the map:
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
map = TiledLoader.createMap(Gdx.files.internal("maps/test.tmx"));
atlas = new TileAtlas(map, Gdx.files.internal("maps"));
tileMapRenderer = new TileMapRenderer(map, atlas, 8, 8);
And here is my render function:
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
camera.update();
tileMapRenderer.render(camera);
Also I did pack the tile map using the TiledMapPacker
.
I'm completely stumped... am I missing anything obvious here?
EDIT:
While debugging I noticed that the TileAtlas
seems to be empty, which I guess shouldn't be the case, but I have no idea why it's empty.
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