Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?

Posted by Chris on Game Development See other posts from Game Development or by Chris
Published on 2012-11-17T03:35:12Z Indexed on 2012/11/17 5:18 UTC
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I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging. I'd like to know if anyone has practical experience with GCM for pushing 'real-time' turn data to game clients. What kind of performance and limitations does it have?

I'm also considering using a RESTful approach with GAE or Amazon EC2. Any advice about these approaches is appreciated.

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