Drawing of a huge model - How to regain performance?

Posted by marc wellman on Game Development See other posts from Game Development or by marc wellman
Published on 2012-11-19T12:58:44Z Indexed on 2012/11/19 17:24 UTC
Read the original article Hit count: 311

Filed under:
|
|
|

I have a huge model I want to draw in my XNA application but because of its size I am experiencing a tremendous loss of performance.

The model has about ~50 000 000 edges and has a size on disk of 205 MB in DirectX Format.

Please don't ask whether this model has to be that big - yes it has!

Is there a way to transfer the model directly to my GPU in order to let the GPU do the drawing like when transferring a VertexBuffer like this:

graphicsDevice.Vertices[1].SetSource(_instanceBuffers[i], 0, _sizeofMatrix);

because when I try to fill a vertexBuffer with all the vertices I am getting a OutOfMemoryException.

© Game Development or respective owner

Related posts about XNA

Related posts about directx