how to implement motion blur effect?
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PlayerOne
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Published on 2012-11-19T06:13:44Z
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2012/11/19
11:35 UTC
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Hit count: 365
2d
|special-effects
I wanted to know how one would implement this motion blur or fade effect behind the soccer ball .
Here is what I was thinking . You have the balls current position and you also keep its previous position(couple of sec back). and you draw a "streak" sprite between the 2 points.
I have seen this effect lots of time implemented for projects in various 2d games and wanted to know if there is a standard technique.
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