how to implement motion blur effect?
Posted
by
PlayerOne
on Game Development
See other posts from Game Development
or by PlayerOne
Published on 2012-11-19T06:13:44Z
Indexed on
2012/11/19
11:35 UTC
Read the original article
Hit count: 361
2d
|special-effects
I wanted to know how one would implement this motion blur or fade effect behind the soccer ball .
Here is what I was thinking . You have the balls current position and you also keep its previous position(couple of sec back). and you draw a "streak" sprite between the 2 points.
I have seen this effect lots of time implemented for projects in various 2d games and wanted to know if there is a standard technique.
© Game Development or respective owner