Need an engine for MMO mockup

Posted by Kayle on Game Development See other posts from Game Development or by Kayle
Published on 2011-04-19T21:12:16Z Indexed on 2012/11/20 5:14 UTC
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What I don't need is an MMORPG engine, at the moment.

What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine.

I need an engine with which I can create the following core features:

  • Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number.
  • An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age)
  • Functioning inventory system

Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO.

I'm not terribly worried about the visual aspects as we just want to test mechanics.

Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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