which is better performance, using a disposable local variable or reusing a global one?

Posted by petervaz on Game Development See other posts from Game Development or by petervaz
Published on 2012-11-21T13:45:24Z Indexed on 2012/11/21 17:16 UTC
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This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered?

local:

private void doStuff(){
    ArrayList<Type> XList = new ArrayList<Type>();
    // do stuff with list
}

global:

private ArrayList<Type> XList = new ArrayList<Type>();
private void doStuff(){
    XList.clear();   
    // do stuff with list
}

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