When to unload graphics object from main memory?
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piotrek
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Published on 2012-11-22T21:29:43Z
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2012/11/22
23:10 UTC
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architecture
|resource-management
I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes).
I think about this :
I want to load texture (in pseudocode):
Texture t = resMgr.GetTex("image.png");
and GetTex
make something like this:
- load texture from disk to main memory
- create texture object (load it to gpu memory)
- unload texture from main memory
I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?
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