Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

Posted by Casey on Game Development See other posts from Game Development or by Casey
Published on 2012-11-24T20:03:43Z Indexed on 2012/11/24 23:21 UTC
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I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad core PC, but on mobile applications it might be a problem.

Before I go and program some text which caches the arrangement of its letters in an array and then feeds that array to the SpriteBatch, I would like to make sure there isn't something available to do this already, either in MonoGame itself or a class someone has implemented and made available for general use.

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