D20 java engine

Posted by javydreamercsw on Game Development See other posts from Game Development or by javydreamercsw
Published on 2012-01-12T19:58:21Z Indexed on 2012/11/25 23:24 UTC
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I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?)

In other words I would like to use PCGen as a library and do things like:

  1. CRUD characters (and all related information)
  2. Experience/level managements

I don't need the GUI part of it just the information to pass to my application.

This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later.

I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this?

I was looking for a tutorial of some sorts without luck.

I was able to figure out how to use the dice within PCGen but that's about it.

Any ideas?

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