Farseer circle hangs where it's spawned
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necrosmash
on Game Development
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Published on 2012-11-26T16:53:47Z
Indexed on
2012/11/26
17:28 UTC
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I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I currently have gravity set up (following code from Game1.cs):
// Initialise the screen center for use with
// the Level class
screenCenter = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2f, graphics.GraphicsDevice.Viewport.Height / 2f);
world = new World(new Vector2(20, 20));
currentLevel = new Level1(screenCenter, circleSprite, groundSprite, ref world);
Level1 constructor:
public Level1(Vector2 screenCenter, Texture2D circleSprite, Texture2D groundSprite, ref World world)
{
player = new Player(ref world, screenCenter, circleSprite);
ground = new Ground(ref world, screenCenter, groundSprite);
listLevelItems = new List<LevelItem>();
listLevelItems.Add(player);
listLevelItems.Add(ground);
}
Player constructor:
public Player(ref World world, Vector2 screenCenter, Texture2D sprite)
{
setSprite(sprite);
setPosition((screenCenter / MeterInPixels) + new Vector2(0f, 0f));
playerBody = BodyFactory.CreateCircle(world, 96f / (2f * MeterInPixels), 1f, playerPosition);
getBody().BodyType = BodyType.Dynamic;
// Ball bounce and friction
getBody().Restitution = 0.3f;
getBody().Friction = 0.5f;
}
If I use a breakpoint and change the playerBody position while the game is halted, the ball does move, but stays fixed in its new location.
Any help would be greatly appreciated.
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