XNA- Texturing problem, exporting model

Posted by user1806687 on Game Development See other posts from Game Development or by user1806687
Published on 2012-11-26T16:02:32Z Indexed on 2012/11/26 17:28 UTC
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How,can I disable coloring when texture is applied, because right now the texture is being colored over.

foreach (BasicEffect effect in mesh.Effects)
{
    effect.TextureEnabled = textureApplied;

    if(textureApplied)
        effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath));
    else
    {
        effect.DiffuseColor = ti.DiffuseColor;
        effect.EmissiveColor = ti.EmissiveColor;
    }
    ...
}
mesh.Draw();

Also, is there any easy way for xna to export models? Or do I have to write my own?

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