XNA- Texturing problem, exporting model
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user1806687
on Game Development
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Published on 2012-11-26T16:02:32Z
Indexed on
2012/11/26
17:28 UTC
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Hit count: 223
How,can I disable coloring when texture is applied, because right now the texture is being colored over.
foreach (BasicEffect effect in mesh.Effects)
{
effect.TextureEnabled = textureApplied;
if(textureApplied)
effect.Texture = Texture2D.FromStream(GraphicsDevice,System.IO.File.OpenRead(texturePath));
else
{
effect.DiffuseColor = ti.DiffuseColor;
effect.EmissiveColor = ti.EmissiveColor;
}
...
}
mesh.Draw();
Also, is there any easy way for xna to export models? Or do I have to write my own?
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