How to sync the actions in a mutiplayer game?
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Wheeler
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Published on 2012-11-27T16:00:24Z
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2012/11/27
17:21 UTC
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I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. This game is kinda a pong game, and my problem is the next: whenever the opponent hits the ball the angle will not be the same on both mobiles. I think its because the latency (1 pixel difference can cause a different angle). So my question is: how can I sync the hitting event?
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