STL for games, yea or nay?
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munificent
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Published on 2010-07-14T21:55:24Z
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2012/11/27
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c++
Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib.
Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL.
So... is the STL a good fit or not?
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