Search Results

Search found 4 results on 1 pages for 'munificent'.

Page 1/1 | 1 

  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

    Read the article

  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

    Read the article

  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

    Read the article

  • Silverlight Cream for December 18, 2010 - 2 -- #1013

    - by Dave Campbell
    In this Issue: Michael Washington, Pete Brown, Robby Ingebretsen, Bill Reiss, Jordan Knight, Mike Taulty, Justin Angel, Jeff Blankenburg. Above the Fold: Silverlight: "Creating the Silverlight View Model (MVVM) Control: Calendar Icon" Michael Washington WP7: "United Nations News for Windows Phone 7" Justin Angel Silverlight, WP7/WPF: "CameraPanel: A Parallax Panel for Silverlight, WP7 or WPF" Robby Ingebretsen Shoutouts: Michael Scherotter produced a Silverlight Webcam photo app that he's providing as a free install: A Free Webcam Photo Application in Silverlight From SilverlightCream.com: Creating the Silverlight View Model (MVVM) Control: Calendar Icon Michael Washington has a stunning Calendar Control/Icon up on his blog... walking through how he built it and how you can easily use it in your Silverlight or WP7 app. Strategies for Improving INotifyPropertyChanged in WPF and Silverlight Pete Brown takes a look at INPC and some of the ways this is dealt with to avoid some of the tedius code-reuse errors we all make. CameraPanel: A Parallax Panel for Silverlight, WP7 or WPF Robby Ingebretsen gives up the code for that cool panel he's got on his homepage where the small panels move about seemingly in space. Writing a Windows Phone 7 game? Have a fallback plan Bill Reiss, who has a great WP7 game up - Popper 2 - has a very well-thought-out post up about WP7 'indie' games and the future thereof... great comments from reader/authors as well Automatic template selection – marrying a view to a view model Jordan Knight has the 2nd post of his series on MVVM up... he's talking about it in context of their XamlingCore, but concepts are all good. Rebuilding the PDC 2010 Silverlight Application (Part 5) Mike Taulty's next episode in describing the development of the PDC10 app he wrote is up ... again lots of Blend goodness in this one where he's adding buttons to let the user (us) download whatever is available for the chosen session. United Nations News for Windows Phone 7 In a munificent gesture, Justin Angel not only made his United Nation News app free on the marketplace, but he's posted the source to CodePlex! Justin had sent me a XAP a couple weeks ago, but for some reason, I can no longer sideload so wasn't able to try it until now... too cool, Justin! What I Learned In WP7 – Issue #6 Jeff Blankenburg has his latest "What I learned in WP7" tip up ... and this is one about the marketplace written by someone that's been there and back a few times... Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

1