Any Good Cocos2d Pause Menu Library
Posted
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Mahbubur R Aaman
on Game Development
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Published on 2012-11-29T14:01:02Z
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2012/11/29
17:19 UTC
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cocos2d-iphone
Background :
From http://code.google.com/p/cocos2d-iphone/issues/detail?id=173
Scenes/Nodes doesn't support the CocosNodeOpacity protocol.
From http://playsnackgames.com/blog/2011/09/cocos2d-tutorial-creating-a-reusable-pause-layer/
Cocos2d offers a simple method to pause and resume itself, but these methods stop the CCDirector (the class that manages most aspects of a Cocos2d’s app lifetime) from running actions and lower the fps to 5 to conserve battery life.
Related issues
- http://www.cocos2d-iphone.org/forum/topic/4368
- http://www.cocos2d-iphone.org/forum/topic/151
- http://stackoverflow.com/questions/5852354/cocos2d-engine-pause-resume
- http://stackoverflow.com/questions/11878450/how-to-pause-a-layer-in-cocos2d-2-0
Question :
Is there any Good Cocos2d Pause Menu Library solving these tricky issues?
This will save many hours of Game Developer's life.
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