Any Good Cocos2d Pause Menu Library

Posted by Mahbubur R Aaman on Game Development See other posts from Game Development or by Mahbubur R Aaman
Published on 2012-11-29T14:01:02Z Indexed on 2012/11/29 17:19 UTC
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Background :

From http://code.google.com/p/cocos2d-iphone/issues/detail?id=173

Scenes/Nodes doesn't support the CocosNodeOpacity protocol.

From http://playsnackgames.com/blog/2011/09/cocos2d-tutorial-creating-a-reusable-pause-layer/

Cocos2d offers a simple method to pause and resume itself, but these methods stop the CCDirector (the class that manages most aspects of a Cocos2d’s app lifetime) from running actions and lower the fps to 5 to conserve battery life.

Related issues

Question :

Is there any Good Cocos2d Pause Menu Library solving these tricky issues?


This will save many hours of Game Developer's life.

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