How to prevent a hacked-server from spoofing a master server?
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Cody Smith
on Game Development
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Published on 2012-11-30T07:14:34Z
Indexed on
2012/11/30
11:23 UTC
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networking
|multiplayer
I wish to setup a room-based multilayer game model where players may host matches and serve as host (IE the server with authoritative power). I wish to host a master server which tracks player's items, rank, cash, exp, etc.
In such a model, how can I prevent someone that is hosting a game (with a modified server) from spoofing the master server with invalid match results, thus gaining exp, money or rankings.
Thanks. -Cody
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