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as seen on Geeks with Blogs
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I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two.
Scenario 1:
I…
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as seen on Geeks with Blogs
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So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because…
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as seen on Programmers
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I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial…
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as seen on Game Development
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I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all BA's and I am looking for a BSc. The only one i have been able to find is at digipen but that is across…
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as seen on Game Development
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I know this sounds eally crazy. However, I just want to ask.
Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard.
Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful)…
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as seen on Game Development
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Do you know http://tvtropes.org ?
It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc.
Each trope/pattern have a (funny) name and there are references to where it appears, and the other way arround : each book/game/etc…
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as seen on Game Development
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I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like running, jumping climbing ladders, etc
Does any one have any suggestions or can point me to good…
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as seen on Game Development
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In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect?
(These are just examples not concrete ideas )
For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third…
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as seen on Game Development
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But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that…
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as seen on Stack Overflow
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I want users to receive 'points' for completing various tasks in my application - ranging from tasks such as tagging objects to making friends. I havn't yet found a Django application that simplifies this.
At the moment I'm thinking that the best way to accumulate points is that each user action…
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