extrapolating object state based on updates

Posted by user494461 on Game Development See other posts from Game Development or by user494461
Published on 2012-12-10T09:09:55Z Indexed on 2012/12/10 11:25 UTC
Read the original article Hit count: 409

Filed under:
|

I have a networked multi-user collaborative application. To maintain a consistent virtual world, I send updates for objects from a master peer to a guest peer. The update state contains

x,y,z coordinates of object center and his rotation matrix(CHAI3d api used a 3x3 matrix) with 30Hz frequency.

I want to reduce this update rate and want to send with a reduced update rate. I want a predictor on both peers. When the predicted value is outside, say a error value of 10% in comparison to master peers objects original state the master peer triggers a state update.

Now for position I used velocity,position updates so that the guest peer can extrapolate position.

Like velocity for position what parameter should I use for rotation extrapolition?

© Game Development or respective owner

Related posts about client-server

Related posts about state