extrapolating object state based on updates
- by user494461
I have a networked multi-user collaborative application. To maintain a consistent virtual world, I send updates for objects from a master peer to a guest peer. The update state contains
x,y,z coordinates of object center and his rotation matrix(CHAI3d api used a 3x3 matrix) with 30Hz frequency.
I want to reduce this update rate and want to send with a reduced update rate. I want a predictor on both peers. When the predicted value is outside, say a error value of 10% in comparison to master peers objects original state the master peer triggers a state update.
Now for position I used velocity,position updates so that the guest peer can extrapolate position.
Like velocity for position what parameter should I use for rotation extrapolition?