Scaling Skeletal values to be able to reach objects on the screen

Posted by Sweta Dwivedi on Game Development See other posts from Game Development or by Sweta Dwivedi
Published on 2012-12-14T19:51:15Z Indexed on 2012/12/14 23:23 UTC
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I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be outside the range of the sensor trying to touch the object on the game screen..

Is there anyway I can scale the skeletal values so that the users can easily touch objects on the screen without having to stretch or bend too much?

Game screen showing the problematic areas to reach in red

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