Scaling Skeletal values to be able to reach objects on the screen
Posted
by
Sweta Dwivedi
on Game Development
See other posts from Game Development
or by Sweta Dwivedi
Published on 2012-12-14T19:51:15Z
Indexed on
2012/12/14
23:23 UTC
Read the original article
Hit count: 328
I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be outside the range of the sensor trying to touch the object on the game screen..
Is there anyway I can scale the skeletal values so that the users can easily touch objects on the screen without having to stretch or bend too much?
© Game Development or respective owner