Scripted Motion Paths (?) (XNA)

Posted by Peteyslatts on Game Development See other posts from Game Development or by Peteyslatts
Published on 2012-12-18T06:36:28Z Indexed on 2012/12/18 11:13 UTC
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Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List)

This is a really vague question I know, I'll try and answer any questions.

Thanks, Peter

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