Best choice for 3D Physics Engine for C#/XNA

Posted by Nic Foster on Game Development See other posts from Game Development or by Nic Foster
Published on 2012-12-19T06:37:36Z Indexed on 2012/12/19 11:14 UTC
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Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features.

What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX?

EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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