Get collision details from Rectangle.Intersects()
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by
Daniel Ribeiro
on Game Development
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Published on 2012-12-19T11:31:42Z
Indexed on
2012/12/19
17:14 UTC
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I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this:
// Ball class
rectangle.Intersects(paddle.Rectangle);
Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API
?
I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this:
// Ball class
if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2))
// Collision happened on the left side
else
// Collision happened on the right side
But I'm not sure this is the correct way to do it.
Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?
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