Networking gampeplay - Sending controller inputs vs. sending game actions

Posted by liortal on Game Development See other posts from Game Development or by liortal
Published on 2013-06-25T20:16:01Z Indexed on 2013/06/25 22:30 UTC
Read the original article Hit count: 464

I'm reading about techniques for implementing game networking.

Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing.

This seems a bit odd to me and i'd like to know what are the benefits of using such a method?

To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions.

Why would i want to send the control data and not the game actions themselves?

© Game Development or respective owner

Related posts about architecture

Related posts about programming