XNA Rendering vertices that only appear within the cameras view

Posted by user1157885 on Game Development See other posts from Game Development or by user1157885
Published on 2013-06-25T16:29:36Z Indexed on 2013/06/25 16:30 UTC
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I'm making a game in XNA and I recall hearing that professionally made games use a technique to only render the polygons that appear within the cameras projection. I've been trying to find something on this to do something similar in my game, could anyone point me in the right direction? Right now all I have is a plane/grid of vertices that you can set the X/Y on which is drawn using DrawUserIndexedPrimitives, but I plan to make a bunch of props as scenery items and I can imagine myself running into issues later on if I don't address this now.

Thanks

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