XNA Skinned Model - Keyframe.Bone out of range exception
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idlackage
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Published on 2013-02-27T05:26:49Z
Indexed on
2013/06/30
10:29 UTC
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Hit count: 289
xna-4.0
|skeleton-animation
I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs:
boneTransforms[keyframe.Bone] = keyframe.Transform;
I don't get what it's really referring to. The error happens when keyframe.Bone is 14, but I have no idea what that's supposed to mean. The 14th bone of my model? What would that even be? I read this thread, but nothing there seemed to work. I don't have many bones, stray edges/verts, unassigned verts, unparented/non-root bones, or bones with dots in the name. What else can I be missing?
Thank you for any help!
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