Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

Posted by Dfowj on Game Development See other posts from Game Development or by Dfowj
Published on 2010-08-02T21:04:48Z Indexed on 2013/07/01 23:16 UTC
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So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone.

I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL

Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably.

So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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