XNA matrix order problem
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user1990950
on Game Development
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Published on 2013-07-03T13:31:07Z
Indexed on
2013/07/03
17:20 UTC
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I want a matrix that scales first and then rotates. I tried the code below, but it didn't work. zRotation
, yRotation
and xRotation
are rotations that shouldn't be affected by the origin. allrot
should be affected. xScale
, yScale
and zScale
are the scaling variables. The code below works except that it rotates and then scales.
Matrix worldMatrix = (
Matrix.CreateRotationZ(MathHelper.ToRadians(zRotation)) *
Matrix.CreateRotationX(MathHelper.ToRadians(xRotation)) *
Matrix.CreateRotationY(MathHelper.ToRadians(yRotation))
) * (
Matrix.CreateTranslation(origin) *
Matrix.CreateRotationY(MathHelper.ToRadians(allrot)) *
Matrix.CreateScale(xScale, yScale, zScale)
);
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