How to draw texture to screen in Unity?
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Published on 2013-08-01T22:53:47Z
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2013/08/02
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I'm looking for a way to draw textures to screen in Unity in a similar fashion to XNA's SpriteBatch.Draw
method. Ideally, I'd like to write a few helper methods to make all my XNA code work in Unity. This is the first issue I've faced on this seemingly long journey.
I guess I could just use quads, but I'm not so sure it's the least expensive way performance-wise. I could do that stuff in XNA anyway, but they made SpriteBatch
not without a reason, I believe.
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