Jumping with Mecanim synchronization

Posted by Abhishek Deb on Game Development See other posts from Game Development or by Abhishek Deb
Published on 2013-10-19T04:07:39Z Indexed on 2013/10/19 4:14 UTC
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I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system.

  • What I really want:When I press Space bar, the character should jump up in the air, triggering an animation clip and then by the time it reaches the ground, the animation clip should also end.

  • What actually is happening:When I press Space bar, the character jumps in the air. Animation clip plays as it should, but ends way before it reaches the ground. So, it looks like he is running in the mid air.

  • What have I done: I have this humanoid robot setup with a jump animation bounded with the space bar key. Also, instead of using root motion, I am directly moving the robot from code.

        //Jumping
    if(Input.GetKeyDown(KeyCode.Space)){
        rigidbody.AddForce(Vector3.up*jumpVelocty);
        anim.SetBool("Jump",true);
    
    }
    else
        anim.SetBool("Jump",false);
    

Character's Details:

  1. Rigidbody = Mass:30, Freeze rotaion:x,y,z
  2. Capsule Collider = Material: metal, center(0,4.5,0), radius:1, height:11
  3. Script = jumpVelocity:20000

Jump Animation Clip: ~ 2 seconds. I am really out of ideas how to synchronize everything. Should I make the character jump in some other way so that it quickly comes down and touches the ground to match the animation clip? If yes, please provide a direction.

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