Mouse input not updating in custom XNA/Winforms panel

Posted by ChocoMan on Game Development See other posts from Game Development or by ChocoMan
Published on 2013-08-19T18:46:17Z Indexed on 2013/10/19 4:15 UTC
Read the original article Hit count: 722

Filed under:
|
|
|

I have a custom Panel residing within my WinForm. the custom Panel holds the XNA rendering. So far, I've rendered an 3D test model. What I'm doing now is trying to handle the input.Using a camera from another working game, keyboard input works fine moving the camera in all 6 directions. But when it comes to handling the mouse to yaw and pitch the camera, nothing happens. I've searched about to see if anyone has come across this problem, but found no testable solutions to my problem.

Does anyone understand as to what may be causing the Mouse not to be called when moved?

Within MainForm constructor:

public MainForm()
{
    InitializeComponent();
    Mouse.WindowHandle = panel3D.Handle;
}

Panel3D.cs

Custom XNA Panel class

FreeCamera.cs

FreeCamera class

© Game Development or respective owner

Related posts about xna-4.0

Related posts about mouse