How to give a ball a following texture trailing effect
Posted
by
Evan Kohilas
on Game Development
See other posts from Game Development
or by Evan Kohilas
Published on 2013-10-23T13:08:28Z
Indexed on
2013/10/23
16:11 UTC
Read the original article
Hit count: 293
How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide)
So far I have tried to create the effect by placing another graphic 2 pixels off the graphic, but I don't see the second ball being drawn.
spriteBatch.Draw(ballTexture, ballPos, null, Color.White, 0.0f, new Vector2(Ballpos.X +2, ballPos.Y +2), ballSize, SpriteEffects.None, 0);
Thanks.
© Game Development or respective owner