How to add two textures ,one is used as background and another one is used in a rotating cube!

Posted by VampirEMufasa on Game Development See other posts from Game Development or by VampirEMufasa
Published on 2013-10-29T09:29:00Z Indexed on 2013/10/29 16:14 UTC
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I am working in OpenGL ES 2.0.

Now I am writing a demo for my project, I load two png images as my textures with the libSOIL

But now I need to use one of them as the texture of my demo's background and another one as the texture of a rotating cube.

In OpenGL ES 2.0, the adding texture operation is in the shader

But now I don't know how to add the different textures to the different place in a shader

Who can help me! Thank you very much!

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