How should I model an economy-based game in code?
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Matthew G.
on Game Development
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Published on 2013-10-30T01:49:29Z
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2013/10/30
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java
|architecture
I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this:
- Main Control Class
- Graphics Class
- Player Class
- Enemy class
I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?
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