Multiple ( V- / I- ) Buffers, is it sane?

Posted by Techie on Game Development See other posts from Game Development or by Techie
Published on 2013-10-30T17:28:19Z Indexed on 2013/10/30 22:20 UTC
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Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in?

I am still new to 3D Programming though I finished yet couple games using DirectX 9.

Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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