How can I simulate a rigid body bounced from a wall in 3D world?

Posted by HyperGroups on Game Development See other posts from Game Development or by HyperGroups
Published on 2013-10-15T12:53:30Z Indexed on 2013/11/01 22:13 UTC
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How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)?

I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground.

How can I simulate this physical process?

Maybe what I need is an equation and some parameters?

I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

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