XNA windows phone release black textures

Posted by Lukasz Kajstura on Game Development See other posts from Game Development or by Lukasz Kajstura
Published on 2013-01-01T18:16:23Z Indexed on 2013/11/03 4:14 UTC
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i just made a 3d game in XNA for windows phone 7. I build it in release mode on visual studio 2010 and suddenly when I run game there is no textures on models - 2 models are black and one is transparent. Models are in .X format exported from 3dsmax and have textures in .jpg also added to game content. I set build action to none and all worked fine in debug mode. When I change to release mode - black textures. When I set build action to compile it gives me warning:

Asset was built 2 times with different settings: using TextureImporter and TextureProcessor using TextureImporter and TextureProcessor, referenced by...

and still no textures.

What can I do?

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