Are there any OpenGL implementations which can use a server to do the rendering?
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Published on 2013-11-05T15:16:34Z
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Assume I have 2 independent machines, one running Debian sid, and the other running Windows 7.
The one running Debian sid has a decent graphics card, the Windows 7 machine has no graphics card and a weak processor. The two are connected over a fast local network.
Are there any OpenGL implementations, where Windows 7 would use the Debian machine's graphics card to do OpenGL rendering "over the network"?
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