Are there any OpenGL implementations which can use a server to do the rendering?
- by user1973386
Assume I have 2 independent machines, one running Debian sid, and the other running Windows 7.
The one running Debian sid has a decent graphics card, the Windows 7 machine has no graphics card and a weak processor. The two are connected over a fast local network.
Are there any OpenGL implementations, where Windows 7 would use the Debian machine's graphics card to do OpenGL rendering "over the network"?