Basic Connections Through Socket Server

Posted by Walrus on Game Development See other posts from Game Development or by Walrus
Published on 2013-08-07T06:42:37Z Indexed on 2013/11/05 16:14 UTC
Read the original article Hit count: 365

Filed under:
|
|
|

I'm designing a simple 2 player RTS with Stencyl, a program that uses blocks for coding. The current code updates lists whenever an actor moves (new X and Y), and I'd want the server to update the game state with each change to the list. However, to start off: I don't even know how to set up a socket server. Stencyl has taught me the basics of logic, but I've yet to learn any programming languages.

I've downloaded a Smartfox 2X socket server that I'm intending to use. Right now I'm only looking to make baby steps; I want to do something to this effect: "When someone connects to the server, open insert file here". How can I do this? My intention is to have this file be the game client. Is this "open file when connected" method the best way to go about this? When answering: assume that I know nothing, because really, though I have done research (I know that UDP>TCP for real time), implementation-wise I know nothing.

© Game Development or respective owner

Related posts about multiplayer

Related posts about server