Best Game Engine/Framework and Language for 2D actor/sprite intensive game

Posted by Grungetastic on Game Development See other posts from Game Development or by Grungetastic
Published on 2011-12-30T09:25:43Z Indexed on 2013/11/06 16:17 UTC
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I'm new to the game dev world.

I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once.

This game will have no 3D elements.

Any thoughts?

Suggestions?

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