Creating user UI using Flixel
Posted
by
Jamie Read
on Game Development
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or by Jamie Read
Published on 2013-11-09T10:54:13Z
Indexed on
2013/11/09
16:16 UTC
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I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives.
What I am trying to do is add a Start Screen before actually loading the game.
I have a create function that adds all the game elements to the stage:
override public function create():void
// all game elements
{
How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add.
Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great.
Here is my main game.as:
package
{
import org.flixel.*;
public class Game extends FlxGame
{
private const resolution:FlxPoint = new FlxPoint(640, 480);
private const zoom:uint = 2;
private const fps:uint = 60;
public function Game()
{
super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom);
FlxG.flashFramerate = fps;
}
}
}
Thanks.
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