engine for responsive gameplay
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zaftcoAgeiha
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Published on 2013-11-10T09:53:15Z
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2013/11/10
10:18 UTC
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Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...)
What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?
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