Import FBX with multiple meshes into UDK

Posted by Tom on Game Development See other posts from Game Development or by Tom
Published on 2013-02-13T06:21:36Z Indexed on 2013/11/10 16:14 UTC
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I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK it breaks it up into its individual objects again, so I was wondering how I would avoid this. Whether there was a tool to combine all of the objects into one mesh automatically before exporting or if I could prevent UDK from breaking them upon import.

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