fragment shader directional light positioning with camera
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meWantToLearn
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Published on 2013-11-12T12:36:32Z
Indexed on
2013/11/12
16:00 UTC
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Im trying to set up directional lighting in the fragment shader. So the direction of my light moves with the camera position.
#version 150 core
uniform sampler2D diffuseTex;
uniform vec4 lightColour;
uniform vec3 lightDirection;
vec3 LNorm = normalize(lightDirection);
vec3 normal = normalize(IN.normal);
vec3 calColour = lightColour[i].rgb * intensity;
gl_FragColor = vec4(diffuse.rbg * calColour, diffuse.a);
It lights the entire scene.
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