get stick analogue XY position using Jinput in lwjgl

Posted by oIrC on Game Development See other posts from Game Development or by oIrC
Published on 2014-05-28T14:43:46Z Indexed on 2014/05/28 16:01 UTC
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i want to capture the movement of the analogue stick of the gamePad.

is there any equivalent function to this

 public void mouseMoved(MouseEvent mouseEvent) {
    mouseEvent.getX(); //return the X coordinate of the cursor inside a component
    mouseEvent.getY();//return the Y coordinate of the cursor inside a component
    }

into lwjgl.input.Controllers, i found controller.getAxisValue() but this one doesn't work as the function above. any help? thanks.

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