How to texture voxel terrain without triplanar texturing?

Posted by Thelvyn on Game Development See other posts from Game Development or by Thelvyn
Published on 2013-06-20T09:17:26Z Indexed on 2014/05/28 4:09 UTC
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How can a voxel terrain (marching cubes) be textured without triplanar mapping ?

The goal being to have more artistic freedom.

I think, I could unwrap the mesh while extracting the isosurface then use projective painting. But I do not know how to handle terrain modifications without breaking the texture. I also guess that virtual texturing could help here.

Links for these matters would be appreciated.

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