How to texture voxel terrain without triplanar texturing?
- by Thelvyn
How can a voxel terrain (marching cubes) be textured without triplanar mapping ?
The goal being to have more artistic freedom.
I think, I could unwrap the mesh while extracting the isosurface then use projective painting. But I do not know how to handle terrain modifications without breaking the texture. I also guess that virtual texturing could help here.
Links for these matters would be appreciated.