How many views can be bound to a 2D texture at a time?

Posted by Recker on Game Development See other posts from Game Development or by Recker
Published on 2014-04-29T20:13:38Z Indexed on 2014/05/29 22:05 UTC
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I am a newbie trying to learn on DX11.x. While reading about resources and views in MSDN, I thought this question For a given 2D Texture created with ID3D11Texture2Dinterface (or for that matter any kind of resource), how many of following views can be bound to it?

1) DepthStencilView
2) RenderTargetView
3) ShaderResourceView
4) UnorderedAccessView

Thanks in advance. PS: I know the answer would be app specific, but still any insight into this would be helpful.

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